It has been two decades since the legendary game first launched in North America, giving everyday gamers the means to become a rock star. Figuratively speaking, but try telling that someone who has nailed Free Bird’s lengthy instrumental break in front of an enthusiastic crowd of friends.
Developed by the developers, Guitar Hero gave players a guitar-shaped controller to follow on-screen cues moving along the screen synchronized to the music. Every sequence mimicked specific notes, producing the feel of an authentic live show.
Harmonix previously experimented in the music genre prior to teaming up with the publisher, later purchased by the gaming giant in 2006. Together, they established the foundations for an unlikely billion-dollar series which made a remarkable influence on numerous musicians featured, introducing decades-old bands to millions of younger players.
A former executive, ex-chief operating officer from the developer, recalls the initial budgetary hurdles in securing the recordings – even though initial releases primarily featured cover versions.
“We rerecorded every song because the cost prohibitive,” he explains. “Despite having the publishing rights by themselves, it was nearly impossible. We couldn’t get bands like legendary groups – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. But once Guitar Hero became a hit, album purchases airtime increased, everyone wanted to be in.”
He adds: “One of the remarkable aspects was the number of parents got in touch expressing gratitude for introducing their children to the music they adored. It became an intergenerational phenomenon.”
Classic Rock Gains Younger Fans
Northern Irish blues-rock band one featured act included their track on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series revived classic rock to the forefront: “Guitar Hero provided a bigger, younger audience. Generally such music was considered outdated material, however once it got included in the title and teenagers were finding it, abruptly it was cool. That legitimised it, and got rid of the ‘dad rock’ label. It gave our catalog renewed popularity.”
At that time, the band's first record was still unreleased stateside, so Guitar Hero was a key medium of discovery for the band during their US tour opening for AC/DC. “The roadies were playing the song during travel, and several recognized us thanks to the game,” Mahon says.
Major Band Spin-offs Enduring Influence
Rock’s biggest acts quickly capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen starring in specialized game editions centered around their music collections and related stories, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, it was said to have made the band more money compared to their records. It sold well over half a million units upon release, and demand for Aerosmith’s music saw an increase significantly at a time as the industry was already collapsing.
The series continues to inspire quick-handed dedication among its fans. Recently, an online personality completed a remarkable feat featuring Through the Fire and Flames – an infamously tough power-metal song popularized through the game – using a fan-made version, a freeware game with almost identical gameplay but an array of customisation options. This track is challenging enough on expert mode, let alone played at increased tempo and without missing a single one of the thousands of cues. The streamer claimed it took months of practice of practice.
“The game offers a, imaginary experience. If you play other games, that doesn’t mean you ought to use actual weapons and go to war,” says musician Herman Li.
The band had already wrapped up a successful tour when Through the Fire and Flames was featured in the third game, but Li says it turned them into a household name. “I recall our distributors calling to tell me that we were selling albums like crazy,” he shares. “Popularity surged when we next toured, and we were playing right ahead of the headliners at the event.”
In fact, the band's visibility via the game proved so vast that it has risked eclipsing everything else the band has done. Recently, the song featured in a trailer for a major film. “Previously I thought differently, but now I accept it,” he admits. “If you only listen to one DragonForce song, that's fine – each person has a unique path in music and I’m glad we’ve been part of people’s lives”.
Enduring Legacy from the Plastic Guitar
Top-tier promotion, be it for cars, apparel or games, extends beyond than selling something – it inspires a desire. Was the game able to harness this? “Precisely what we were trying to create,” he confirms. “The excitement of performing as a rock star in the spotlight. From day one, the creators believed there’s an instinctive human desire to make music, and their goal was to leverage innovation to allow people to do it”.
The majority of Guitar Hero games were released over a mere five-year period between 2005 and 2010, featuring derivative titles such as the DJ version, complete with a spinning deck, and Band Hero. After that, corporate focus in plastic instruments died down, aside from a brief comeback several years later.
Titles such as the fan project and Fortnite Festival have kept the scene active, and there’s set to be something from the original publisher on the way. A new studio has entered production on its debut rhythm-based title. The initial creators are both involved in advisory roles. Is the world ready to embrace another game in the spirit of Guitar Hero?
“We thought those games might become similar to sports games allowing annual update every year,” Dornbrook says. “With abundant new music that it could be evergreen, thus I remain optimistic. There’s no reason why it can’t persist for future fans.”